Monster Hunter World Upgrade Slot Level
Monster Hunter World Iceborne Guardian Armor Limits Despite the + marking on the Guardian Armor Set acts similarly to a high rank armor. It completely maxes out at 82 defense and with only 2 x level 1 decoration slots, this set will be limited to what it can provide. Monster Hunter: World guide: How to upgrade your armor. Which means that’s the slot granting the skill. Beneath that, there’s a list of the stats and buffs you get at each level of the.
Decorations are upgrade gems in Monster Hunter World. They’re jewels that can be used to enhance weapons and armor with new skills. You’ll start getting them after you reach high rank. They’re pretty rare, and some players are unclear on how the system actually works. We’ve decided to write up a guide about Monster Hunter World decorations, jewels & gems, to show you how to get and use them.
You’ll gain access to the decorations system after you reach high rank, which is MHW’s version of new game plus. The game will let you know you’ve unlocked it, along with six star quests,alpha and beta armors, and more. When you talk to the smithy afterwards, you’ll get your first jewel.
How to use jewels & gems?
You can insert the gems into gear that has decoration slots. Go to the smithy and use the “set decorations” option. It will give you a list of all the equipment you have that supports jewels, as well as the list of gems you own. Both slots and jewels can have levels – the slot level needs to be the same or higher than the jewel level.
If you want to use a decoration on a weapon, you’ll need to upgrade it enough first. When it comes to armor, though, you’ll need to craft the beta version of the desired piece – alfa versions come with two skills, while beta versions have one skill and one gem slot.
How to get decorations in MHW?
Most of the time, you’ll get decorations from appraisal items, like the Mysterious Feystone. These can be obtained as quest rewards, bought from some merchants, or received from the Tailrider Safari. When you interact with the appraisal item, you’ll open it up and find a jewel or two of varying rarities. Your chances of getting them from quests are best if you do high rank quests (six stars, involving high rank versions of monsters.)
Last updated on November 20th, 2019
Monster Hunter World Iceborne has re-worked the Augment System for weapons. In this guide I will go over the Augment System along with the required materials.
Monster Hunter World Iceborne Augment System Guide
Back in Monster Hunter World, a weapon could be augmented a set amount of times depending on its rarity. Each augment type was weighted the same. In Iceborne, each augment type has a different “weight” or cost assigned to them and each weapon’s socket number is based on rarity. Below you will find each Augment‘s, sockets, costs and limits.
Yellow Text means that it was added in the Rajang update.
Augment’s Socket Usage & Benefit
- Attack
- 1st Attack Augment takes 3 sockets
- 2nd Attack Augment takes 2 sockets
- 3rd Attack Augment takes 2 sockets
- 4th Attack Augment takes 2 sockets
- Each Attack Augment provides 5 true raw to the weapon
- Affinity
- Each Affinity Augment takes 2 sockets
- 1st Affinity Augment provides 10% Affinity to weapon
- 2nd Affinity Augment provides 5% Affinity to weapon
- 3rd Affinity Augment provides 5% Affinity to weapon
- 4th Affinity Augment provides 5% Affinity to weapon
- Defense
- 1st Defense Augment takes 1 socket and provides 15 extra defense along with a % chance to lessen damage taken
- 2nd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
- 3rd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
- 4th Defense Augment takes 2 sockets and provides 15 extra defense along with a % chance to lessen damage taken
- (Decoration) Slot
- 1st (Decoration) Slot Augment takes 3 sockets and provides 1 level 1 Decoration slot.
- 2nd (Decoration) Slot Augment takes 3 sockets and upgrades the previous level 1 Decoration slot into a level 2 Decoration slot.
- 3rd (Decoration) Slot Augment takes 1 socket and upgrades the previous level 2 Decoration slot into a level 3 Decoration slot.
- 4th (Decoration) Slot Augment takes 1 socket and upgrades the previous level 3 Decoration slot into a level 4 Decoration slot.
- Health
- 1st Health Augment takes 3 sockets and recovers a tiny bit of health in proportion to damage dealt to an enemy
- 2nd Health Augment takes 2 sockets and recovers a bit of health in proportion to damage dealt to an enemy
- 3rd Health Augment takes 2 sockets and recovers health in proportion to damage dealt to an enemy
- 4th Health Augment takes 2 sockets and recovers a lot of health in proportion to damage dealt to an enemy
- Element/Status Effect Up
- 1st Element/Status Effect Up Augment takes 1 socket and increases the weapon’s element by 30
- 2nd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
- 3rd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
- 4th Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
Rarity 10 Augment’s Costs in Iceborne
Sockets’ Limits & Costs
Starts at 5 sockets can be augmented to 7
- 3 Spiritvein Slogbone
- 3 Fierce Dragonvein Bone
- 3 Tempered Great Horn
Previous limit of 7 sockets can now be augmented to 9
- 1 Spiritvein Gem
- 3 Spiritvein Solidbone
- 3 Tempered Glimmerpelt
Attack’s Limits & Costs
- 1st Attack Augment
- 9 Flickering Flamepelt
- 3 Fierce Dragonvein Bone
- 5 Wasteland Cragbone
- 2nd Attack Augment
- 7 Twisted Temperhorn
- 5 Crackling Thunderpelt
- 3 Dragonvein Solidbone
- 3 Tempered Cragbone
- 3rd Attack Augment
- 7 Tempered Jaw
- 3 Tempered Red Scale
- 3 Spiritvein Solidbone
- 1 Guiding Wasteland Dragonbone
- 4th Attack Augment
- 7 Tempered Glimmerpelt
- 5 Heavy Jaw
- 3 Spiritvein Solidbone
- 5 Simmering Wildbone
Affinity’s Limits & Costs
- 1st Affinity Augment
- 9 Colorful Plume
- 3 Fierce Dragonvein Bone
- 3 Decayed Crystal
- 2nd Affinity Augment
- 9 Stormcall Steelwing
- 5 Assassin Cutwing
- 3 Dragonvein Solidbone
- 5 Forest Crystal
- 3rd Affinity Augment
- 7 Tempered Cutwing
- 3 Tempered Cathode
- 3 Spiritvein Solidbone
- 3 Prosperous Crystal
- 4th Affinity Augment
- 7 Tempered Blastscale
- 5 Incandscent Magmafin
- 3 Spiritvein Solidbone
- 5 Magma Crystal
Defense’s Limits & Costs
- 1st Defense Augment
- 9 Rugged Mane
- 3 Fierce Dragonvein Bone
- 3 Mossy Greatbone
- 2nd Defense Augment
- 9 Fragrant Poison Sac
- 3 Fierce Dragonvein Bone
- 5 Woodland Greatbone
- 3rd Defense Augment
- 9 Obsidian Fur
- 3 Fierce Dragonvein Bone
- 3 Slumbering Greatbone
- 4th Defense Augment
- 7 King’s Scale
- 5 Ancient Great Horn
- 3 Heavy Dragonvein Bone
- 1 Guiding Forest Dragonbone
(Decoration) Slot’s Limits & Costs
- 1st Slot Augment
- 9 Blackcurl Tyranthorn
- 5 Crackling Thunderpelt
- 3 Heavy Dragonvein Bone
- 5 Wasteland Crystal
- 2nd Slot Augment
- 9 Moonlight Scale
- 5 Charged Deathly Shocker
- 3 Dragonvein Solidbone
- 3 Serene Crystal
- 3rd Slot Augment
- 7 Tempered Azure Mane
- 3 Tempered Hide
- 3 Elder Spiritvein Bone
- 1 Guiding Wasteland Crystal
- 4th Slot Augment
- 7 Tempered Gold Scale
- 5 Metallic Scute
- 3 Elder Spiritvein Bone
- 5 Melted Crystal
Health’s Limits & Costs
- 1st Health Augment
- 7 Tempered Rendclaw
- 5 Inkstained Oilshell+
- 3 Spiritvein Slogbone
- 5 Effluvial Frenzybone
- 2nd Health Augment
- 7 Tempered Tailblade
- 5 Strongman’s Jaw
- 3 Spiritvein Solidbone
- 3 Afflicted Frenzybone
- 3rd Health Augment
- 7 Tempered Twilight Fang
- 3 Tempered Talon
- 3 Elder Spiritvein Bone
- 1 Guiding Rotted Dragonbone
- 4th Health Augment
- 7 Tempered Silver Scale
- 5 Crimson Blastscale
- 3 Elder Spiritvein Bone
- 5 Volcanic Wildbone
Element/Status Effect Up’s Limits & Costs
- 1st Element/Status Effect Up Augment
- 9 Dazzling Photophore+
- 3 Fierce Dragonvein Bone
- 3 Pale Crystal
- 2nd Element/Status Effect Up Augment
- 9 Smooth Icehide
- 5 Rubbery Shell
- 3 Heavy Dragonvein Bone
- 5 Coral Crystal
- 3rd Element/Status Effect Up Augment
- 9 Enchanting Finehide
- 5 Honed Tailblade
- 3 Elder Dragonvein Bone
- 3 Deepsea Crystal
- 4th Element/Status Effect Up Augment
- 7 Tempered Azure Horn
- 3 Tempered Pink Scale
- 3 Elder Spiritvein Bone
- 1 Guiding Coral Crystal
Custom Upgrade Limits
Custom Upgrade now can be done 6 times compared to 5 before the Rajang Update.
Level 1
- Kulu-Ya-Ku Mod (Affinity)
- 5 Colorful Plume
- 6 Fierce Dragonvein Bone
- 5 Cracked Crystal
- Jyuratodus Mod (Element & Abnormal Status Effect)
- 2 Jyuratodaus Hardfang
- 9 Fierce Dragonvein Bone
- 5 Weathered Cragbone
- Tzitzi-ya-Ku Mod (Attack)
- 5 Dazzling Photophore+
- 6 Fierce Dragonvein Bone
- 5 Vivid Crimsonbone
Level 2
- Banbaro Mod (Attack)
- 5 Ancient Great Horn
- 6 Fierce Dragonvein Bone
- 7 Wasteland Crystal
- Tobi-Kadachi Mod (Element & Abnormal Status Effect)
- 5 Blinding Cathode
- 6 Fierce Dragonvein Bone
- 7 Woodland Greatbone
- Hornetaur Mod (Affinity)
- 6 Fierce Dragonvein Bone
- 7 Effuvial Crystal
- 7 Effuvial Frenzybone
Level 3
- Anjanath Mod (Attack)
- 5 Flickering Flamepelt
- 6 Heavy Dragonvein Bone
- 10 Forest Crystal
- Viper Tobi-Kadachi Mod (Affinity)
- 2 Viper Tobi-Kadachi Thorn
- 9 Heavy Dragonvein Bone
- 10 Coral Crystal
- Legiana Mod (Element & Abnormal Status Effect)
- 5 Smooth Icehide
- 6 Heavy Dragonvein Bone
- 10 Coral Crimsonbone
Level 4
- Glavenus Mod (Element & Abnormal Status Effect)
- 5 Smoldering Tailedge
- 6 Dragonvein Solidbone
- 7 Tempered Cragbone
- Fulgur Anjanath Mod (Affinity)
- 5 Crackling Thunderpelt
- 6 Dragonvein Solidbone
- 7 Deepsea Crystal
- Acidic Glavenus Mod (Attack)
- 5 Honed Tailblade
- 6 Dragonvein Solidbone
- 7 Afflicted Frenzybone
Level 5
- Zorah Magdaros Mod (Element & Abnormal Status Effect)
- 6 Elder Dragonvein Bone
- 3 Guiding Wasteland Dragonbone
- 3 Guiding Wasteland Crystal
- 1 Spiritvein Gem Shard
- Vaal Hazak Mod (Affinity)
- 5 Twilight Fang
- 6 Elder Dragonvein Bone
- 3 Guiding Rotted Dragonbone
- 1 Spiritvein Gem Shard
- Nergiganted Mod (Attack)
- 5 Extinction Greathorn
- 6 Elder Dragonvein Bone
- 3 Guiding Forest Dragonbone
- 1 Spiritvein Gem Shard
Level 6
- Brachydios Mod (Attack)
- 5 Tempered Ebonshell
- 6 Elder Dragonvein Bone
- 3 Guiding Volcanic Dragonbone
- 1 Spiritvein Gem
- Uragaan Mod (Element & Abnormal Status Effect)
- 5 Tempered Scute
- 6 Elder Dragonvein Bone
- 3 Guiding Magma Crystal
- 1 Spiritvein Gem
- Vaal Hazak Mod+ (Affinity)
- 5 Tempered Twilight Fang
- 6 Elder Dragonvein Bone
- 3 Guiding Magma Crystal
- 1 Spiritvein Gem
Rarity 11 Augments Costs in Iceborne
Sockets’ Limits & Costs
Starts at 4 sockets can be augmented to 5
- 1 Spiritvein Gem
- 3 Spiritvein Solidbone
- 3 Tempered Crownhorn
Previous limit of 5 sockets can now be augmented to 6
- 1 Great Spiritvein Gem
- 3 Elder Spiritvein Bone
- 4 Tempered Glimmerpelt
Attack’s Limits & Costs
- 1st Attack Augment
- 9 Fatal Rendclaw
- 5 Ancient Great Horn
- 3 Heavy Dragonvein Bone
- 3 Vibrant Crimsonbone
- 2nd Attack Augment
- 9 Scorching Scale
- 5 Solemn Azure Horn
- 3 Elder Dragonvein Bone
- 1 Guiding Coral Dragonbone
Affinity’s Limits & Costs
- 1st Affinity Augment
- 9 Sinister Silverpelt
- 5 Crackling Thunderpelt
- 3 Heavy Dragonvein Bone
- 3 Prosperous Crystal
- 2nd Affinity Augment
- 7 Tempered Azure Scale
- 3 Tempered Thunderpelt
- 3 Spiritvein Slogbone
- 1 Guiding Forest Crystal
- 3rd Affinity Augment
- 7 Tempered Blastscale
- 3 Tempered Magmanfin
- 3 Spiritvein Solidbone
- 3 Hellfire Crystal
Defense’s Limits & Costs
- 1st Defense Augment
- 9 Muddy Crown
- 3 Fierce Dragonvein Bone
- 3 Cracked Crystal
- 3 Weathered Cragbone
- 2nd Defense Augment
- 9 Queen’s Scale
- 3 Fierce Dragonvein Bone
- 5 Wasteland Crystal
- 3rd Defense Augment
- 9 Twisted Bravehorn
- 3 Heavy Dragonvein Bone
- 3 Serene Crystal
- 4th Defense Augment
- 7 Tempered Crown
- 3 Spiritvein Slogbone
- 1 Guiding Wasteland Crystal
(Decoration) Slot’s Limits & Costs
- 1st Slot Augment
- 9 Hellfire Mane
- 3 Tempered Flamepelt
- 3 Elder Dragonvein Bone
- 3 Tempered Cragbone
- 2nd Slot Augment
- 7 Tempered Ebonshell
- 3 Tempered Scute
- 3 Spiritvein Solidbone
- 5 Volcanic Wildbone
Health’s Limits & Costs
- 1st Health Augment
- 7 Tempered Silverpelt
- 3 Tempered Poison Sac
- 3 Spiritvein Solidbone
- 3 Slumbering Greatbone
- 2nd Health Augment
- 7 Splattered Hide
- 3 Tempered Green Scale
- 3 Spiritvein Solidbone
- 1 Guiding Forest Dragonbone
Element/Status Effect Up’s Limits & Costs
- 1st Element/Status Effect Up Augment
- 9 Night Hood
- 3 Fierce Dragonvein Bone
- 3 Distorted Crystal
- 3 Malformed Frenzybone
- 2nd Element/Status Effect Up Augment
- 9 Strongman’s Jaw
- 5 Inkstained Oilshell+
- 3 Heavy Dragonvein Bone
- 5 Effluvial Crystal
- 3rd Element/Status Effect Up Augment
- 9 Twilight Fang
- 5 Soulrender Talon
- 3 Elder Dragonvein Bone
- 3 Twilight Crystal
Rarity 12 Augments Costs in Iceborne
Sockets’ Limits & Costs
Starts at 3 sockets can be augmented to 4
Monster Hunter World Upgrade Slot Levels
- 1 Great Spiritvein Gem
- 3 Elder Spiritvein Bone
- 5 Extinction Greathorn
Previous limit of 4 sockets can now be augmented to 5
- 1 Great Spiritvein Gem
- 3 Elder Spiritvein Bone
- 5 Tempered Glimmerpelt
Attack’s Limits & Costs
- 1st Attack Augment
- 7 Tempered Steelwing
- 5 Bloodstained Ebonhide
- 3 Elder Spiritvein Bone
- 5 Slumbering Greatbone
- 2nd Attack Augment
- 7 Tempered Silver Scale
- 5 Bloodthirsty Glimmerpelt
- 3 Spiritvein Solidbone
- 3 Dragonscorched Wildbone
Affinity’s Limits & Costs
Monster Hunter World Decoration Slot Level
- 1st Affinity Augment
- 9 Smoldering Tailedge
- 3 Heavy Dragonvein Bone
- 3 Serene Crystal
- 2nd Affinity Augment
- 7 Tempered Crimson Mane
- 5 Azure Mane
- 3 Elder Spiritvein Bone
- 1 Guilding Wasteland Crystal
Defense’s Limits & Costs
- 1st Defense Augment
- 9 Rubbery Shell
- 3 Fierce Dragonvein Bone
- 3 Vivid Crimsonbone
- 2nd Defense Augment
- 9 Hydrated Sac
- 3 Fierce Dragonvein Bone
- 5 Coral Crimsonbone
- 3rd Defense Augment
- 7 Tempered Icehide
- 3 Heavy Dragonvein Bone
- 3 Vivid Crimsonbone
- 4th Defense Augment
- 7 Tempered Ebonshell
- 5 Heavy Jaw
- 3 Dragonscorched Wildbone
(Decoration) Slot’s Limits & Costs
- 1st Slot Augment
- 7 Blackcurl Temperhorn
- 5 Aurora Crownhorn
- 3 Dragonvein Solidbone
- 1 Guiding Wasteland Dragonbone
Health’s Limits & Costs
- 1st Health Augment
- 7 Tempered Trancehide
- 5 Charged Deathly Shocker
- 3 Elder Spiritvein Bone
- 1 Guiding Coral Dragonbone
- 2nd Health Augment
- 7 Tempered Silver Scale
- 3 Tempered Blastscale
- 3 Elder Spiritvein Bone
- 1 Guiding Volcanic Dragonbone
Element/Status Effect Up’s Limits & Costs
- 1st Element/Status Effect Up Augment
- 7 Tempered Oilshell+
- 5 Fatal Rendclaw
- 3 Spiritvein Slogbone
- 3 Twilight Crystal
- 2nd Element/Status Effect Up Augment
- 9 Shuddering Darkjaw
- 5 Twilight Fang
- 3 Elder Dragonvein Bone
- 1 Guiding Effluvial Crystal
- 3rd Element/Status Effect Up Augment
- 7 Tempered Gold Scale
- 5 Glossy Ebonshell
- 3 Spiritvein Solidbone
- 1 Guiding Magma Crystal
If you enjoyed this MHW guide be sure to check out more in Monster Hunter World Iceborne All Layered Armor Guide and Monster Hunter World Iceborne Mantles & Boosters Upgrade Guide. You can also track all the Iceborne Pendants in our Monster Hunter World Iceborne All Pendants Guide.